In IFA Samsung presented a really impressive PC monitor. A 49-inch screen with a 32:9 aspect ratio, or what is the same super ultra panoramic. We have been able to test it for a few weeks to tell you about the experience of using this QLED Gaming monitor. If you are interested here is our analysis of the Samsung C49HG90 monitor.
Samsung C49HG90 Characteristics
|Screen||49″ VA panel with QLED technology|
|Color||1.07B, Color Gamut (NTSC 1976) 88%, sRGB coverture 125%|
|Brightness||350 cd / m2 (max 600cd / m2)|
|Support||HDR (High DynamicRange), AMD FreeSync, PBP (Picture by Picture), Flicker Free, Blue light protection filter|
|Connections||2xHDMI, Display Port, Mini Display Port, Audio Input (3.5mm), Headphone Output, 2xUSB HUB (USB Super Charger)|
|Ergonomics||Adjust height, turn and tilt|
Samsung’s proposal with this gaming monitor is quite interesting. First of all because they have created a panel that goes beyond the classic aspect relationships to which we are accustomed. It is not the ultra-wide 21:9 format but doubles to 16:9, resulting in a 32:9 screen that we could say is like having two screens of about 24″ side by side. Of course, with the advantage of not having that annoying separation that cuts us the continuity of the image in multi-monitor configurations.
Next to this we have a panel with QLED technology, a high refresh rate and HDR support to enjoy the high dynamic range content. And in connection issues several HDMI ports, Display Port (necessary to take full advantage of the panel’s capabilities), USB HUB and audio input and output for headphones.
A 49″ monster with aesthetics removed from the gamer world
Every time we see the words monitor and gaming together most of us start to tremble. The manufacturers abuse an overly aggressive aesthetic, with its fixed portion of colored LEDs, and that makes attractive products at a technological level discarded by their design. Fortunately, Samsung’s proposal does not go in that direction.
The Samsung monitor offers an aesthetic that is very much in line with what you have already seen on your TV sets. And that is something we appreciate. Made of quality plastic and with metal parts as part of the base, for example, transmits very good feelings.
The front as you can see in the photographs is quite clean and the base is elegant. Although we will need a table with a background of about 80cm if we want to be comfortable in front of it.
Already in the back we see a dark gray finish and remaining part of the base. Here it is necessary to indicate that we can acquire of optional form an adapter for supports VESA that will allow us to do without the pedestal and to place the screen in the wall. As a detail, in that circle where the base is joined with the screen we will have circular LED lighting.
Arena Lighting, name of this lighting, reflects the light on the wall and that helps to improve the atmosphere when we play in the dark. Although if you have other types of luminaries with which to adjust color and intensity you will achieve a more satisfactory experience. However, it is not an added evil.
Finally, through the base itself we can take the cables to improve management and obtain a much cleaner setup.
QLED Gaming Monitor and its image quality
With QLED technology (using Quantum dots plus a VA type panel) as the protagonist, the Samsung monitor draws a lot of attention due to the format and dimensions of its screen.
We have a panel with aspect ratio 32:9 or what is the same, two screens of 16:9 merged. The resulting resolution is 3840 x 1080 pixels. An interesting number of pixels for the main use to which it is intended, but of which we need to clarify some uses a little.
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At the resolution level this is correct but it does not blunt. That is, we have a good number of pixels but the density does not differ with what we can see on a screen between 24″ and 27″ Full HD. In the Samsung monitor we have a total of 84.41 ppi. On a 24″ 1080p screen we have 91.79 ppi and a 27″ 81.59 ppi. Therefore, the pixel can be easily seen in both if we are in short distances.
Why no higher resolution? Well, for a simple matter of costs. Having risen to a panel with more resolution both vertically and horizontally would have triggered the price of the product, which is already high. It would also have complicated its production and the equipment that would be necessary to move such a large number of pixels would not be available to anyone.
As it is thought, it offers a more acceptable balance for the majority of users. Even so, not everyone will still need a moderately powerful PC to move games, its main purpose, with ease at native resolution and high graphics quality.
Therefore, with these values the level of sharpness if we take into account the use to which it is focused is good. If we want to use the screen for other types of uses such as video editing, photography, etc. We believe that something is fair. It can be used, yes, having a timeline of such size in audio or video editing applications is interesting but it would not be the option we would recommend.
If it is to see multimedia content, things change. Films in format that go beyond 16: 9 are appreciated as much as ultra-panoramic screens. Even so, the black lines that appear on the sides can sometimes hit us and even annoy us more than the upper and lower lines we are more used to seeing.
In subjects of brightness, with 350 cd / m2 (max of 600cd / m2), the panel does not have any problem although it gives rise to some controversy for the HDR support. If we see the specifications of the current standards, there is a lot of confusion and there is no real consensus to know what we consider or not as an HDR compatible panel. Sometimes the brightness levels are not those that were initially required but they have a minimum and allow to show a color space of 10 Bits (even with techniques such as using a panel 8 Bits + FRC) they go inside.
Knowing this the Samsung monitor does offer HDR support. It may not be the “best” HDR in the market, which can not be compared to what its own QLED televisions offer, but for color space and other features it falls within a group of compatible screens. And visualizing content compatible with HDR is noticeable. It is not a brutal jump but there is improvement and that is appreciated.
The contrast is another important aspect when evaluating the image quality and here at least we liked what we saw. With adjustments to establish the depth of blacks thanks to a good control of the backlight system, the quality of the blacks is very good. Adjusting as you go to play, watch movies or series, etc. You can enjoy this screen a lot.
The only points that we want to comment on as less positive are the sharpness or standard focus and calibration. Through a menu available we can adjust the level of sharpness of the image. We recommend lowering it as standard comes too high. This way we will achieve a smoother image. Something that is especially appreciated to read texts.
Of the calibration, without being so alive and saturated the representation of color yes that would spend a few minutes to adjust it. Among these options, the black balance and some additional aspects will achieve a more satisfactory image.
Summing up a little bit, the image quality without being spectacular is still a great level. Both when playing and watching movies, we will enjoy this screen a lot. That maybe does not convince everyone but we believe that it will please the majority.
The key: The experience of use
Considering the design, considering what it offers at the level of technologies and image quality, the next point was not only the logical one but also the key section: the user experience.
When we sit in front of a screen so the first thing we ask ourselves is how should be the experience of use in day to day. And how, unless we get over the money, nobody will buy it just to play, let’s see different cases.
- Office automation and web browsing: here being able to have several windows open comfortably is a luxury. Also very useful if we work with spreadsheets with many columns.
- Audio and video editing: applications that make use of timelines are the most benefited from the screen format. See the timeline being able to scroll through it without the need to scroll horizontally is very top.
- Photo editing: here if we value the power to have several tool palettes we like the experience. But for clarity, having already 2K or 4K UHD screens in the market at such competitive prices, not so much.
If we use Windows Samsung, it offers an application called Easy Setting Box that facilitates multi-window management. Being able to quickly place them in different views to maximize productivity. But if there is a use where you should value this experience is playing. We are in front of a gaming monitor so the logical thing is to play. And as you can imagine you have to do it with a PC. Because consoles do not support resolutions with a different aspect ratio than 16:9, so the image ends up stretched, distorted. Although then we discussed an interesting detail.
If our PC and titles support the aspect ratio of the Samsung monitor, the experience already advanced that will be very rewarding. Thanks to the curvature and general quality you enjoy playing. In addition, although it is true that we find a good resolution but not the highest possible, there is a factor that adds positive points: the screen refresh.
With capacity to reach up to 144Hz (if your chart allows it) the fluidity that you get is fantastic. Playing on screens with a refresh rate higher than 60Hz is something that is only valued when it is tested and returns to a “normal” screen.
On the Samsung screen we can also take advantage of the three programmable profiles it offers to make adjustments for each occasion. For example, when we consume multimedia content, when we work and when we play. Or different settings depending on the type of game: strategy, FPS, action, etc.
If you play a lot on PC titles that take advantage of this aspect ratio your experience will change radically. For some it may not be anything new because they already do the same thing using multi-monitor configurations. But the lack of divisions, that curvature and other aspects make the Samsung screen very attractive to the gamer.
If all this were not enough, Samsung offers a Picture by Picture mode with which we can show two different video sources at the same time. And not only that, we can also establish what aspect ratio you will have those “virtual screens”. For example, 21:9 and 11:9, 16:9 and 16:9 or 11:9 and 21:9. As you can see, by options it will not be.